Fury, on the other hand, is basically a berserker rage-style attack that increases your attack. The scream power is an area-of-effect attack that damages characters around you, with the amount of damage it causes reduced the farther your enemy is from you. This area served as a proper showcase for two new Force powers: scream and fury. This segment lets you mix it up with armored Sith troops, and it had the same party of three characters going through a series of bridges that had force fields and troops aplenty to deal with. Due to a rather unpleasant disagreement/uprising going on, there were quite a few corpses littering the ground. The improved art in the game didn't stop at NPCs either Atton Rand now has a newer head model than the last time we saw it.Īnother section of Onderon that was shown had a less friendly space to explore. Some of the art assets from the original game are being used as placeholders at the moment-including everyone's favorite Twi'lek-and serve as a sharp contrast to the new content. While the NPCs are still being implemented, we got a look at some of the new heads, which have more detail and animation than those in the original game. The non-player characters will feature a greater variety in the number and types of heads you'll see. The party of three in the game-your main character, Atton Rand, and Mira-were the group guided through the city.ĭuring our time in the city we were able to see the enhancements made to the character models. One part of the demo took us through the city of Iziz, which appears to offer a similar setup to Taris in the original KOTOR in that it provides a nice wide-open space for you to roam and chat with the locals. The demo focused on areas of the planet Onderon, a new locale in the game, and it showed off some of the enhancements to the original KOTOR. LucasArts producer Mike Gallo gives an update on the current progress of Star Wars: Knights of the Old Republic II. Although we saw the game at E3, the work-in-progress version that LucasArts had on display today showed off some of the new features and a new, decidedly unfriendly face. The game tells a tale that picks up five years after the events in the original KOTOR, and it features new characters and gameplay elements. We hope you enjoy the update! If you have any feedback about this update, you can click the "Submit a Request" button at the top of the page.LucasArts gave us an updated look at Star Wars Knights of the Old Republic II: The Sith Lords at its press event today. A number of cheats have been added to the game (these can be accessed by clicking in the left joystick three times).Addressed an issue where the colors for the full alignment icons are swapped.Addressed an issue where the lightsaber icons for the Heart of the Guardian and the Mantle of the Force crystals didn’t match the blade colors.Addressed an issue where certain NPC voice lines were absent in gameplay.Addressed an issue where incorrect button icons would appear in some tutorial prompts.Addressed a crash that occurred when opening a lockbox on Taris in Spanish.The size of the combat message box has been reduced.You can read the full list of patch notes below: We will be releasing an update for the Nintendo Switch version of STAR WARS: Knights of the Old Republic on Friday, January 21 at 9 AM PST.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |